[PC] Zinta

Zinta

Shifter Hunter Ranger 4 



ZINTA - Lv.4 Female Switfstride Shifter Ranger Guide

STR - 13 [+1]
DEX - 15 +1 +1 = 17 [+3]
CON - 12 [+1]
INT - 10 
WIS - 14 +2 = 16 [+3]
CHA - 8 [-1]

Proficiency: +2
d10 HP:  (10+1) + (6+1) + (6+1) + (6+1) = 32
AC: 15 [studded leather 2 + DEX 3]
Alignment: Chaotic Neutral

BACKGROUND BENEFITS: 
1) Ability Scores: Dex, Con, Wis.
2) Feat: Magic Initiate (Druid): 2 cantrips + 1 lv.1 spell. 
3) Skill Proficiencies: Stealth [+5], Survival [+5]
4) Tool Proficiency: Cartographer's Tools
5) Equipment: Shortbow, 20 arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveller's clothes, 3 GP.

RANGER CLASS CORE BENEFITS:
1) Primary Ability: Dexterity & Wisdom
2) HP die: d10
3) Save Throw Proficiencies: STR, DEX
4) Skill Proficiencies (3): Animal Handling, Athletics, Nature
5) Weapon & Armor training: Simple & Martial weapon; Light & Medium armor; Shields.
6) Equipment: Studded Leather armor, Scimitar, Shortsword, Longbow, 20 arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's pack, Bracers of Archery
7) Lv.1 - Spellcasting ability (WIS): Prepared spells (4); 3 1st lvl casting slots
8) Lv.1 - Favored Enemy: Hunter's Mark 2x/day
9) Lv.1- Weapon Mastery (2): Longbow (Slow), Scimitar (Nick) 
10) Lv.2 - Deft Explorer: Expertise in Perception (from species)
Learn 2 more languages: 
11) Lv.2 - Fighting Style: Archery (+2 ranged atk)
12) Lv.3 - Subclass: Hunter
--> Hunter's Lore: know Immunities, Resistances & Vulnerabilities of foe marked by Hunter's Mark.
--> Hunter's Prey: (choose 1 / rest)
a) Colossus Slayer - +1d8 dmg to wounded target.
b) Horde Breaker - extra attack vs creature w/in 5 ft that is different from original target.

SPECIES TRAITS: 
1) SIZE: Medium.  Height: 6'0
2) Speed: 30 ft + 5 ft (Swift Stride) = 35 ft.
3) Darkvision 60 ft.
4) Keen Senses: proficiency with Perception
5) SHIFTING: 1/rest. Bonus action to transform for 1 minute, gain 4 Temp HP [lvl + con (3+1 = 4)]
6) Languages: Common
7) Subrace: Swiftstride
--> a) Graceful: proficiency with Acrobatics.
--> b) Swift Stride: +5 ft walk speed.
--> c) Shifting Feature: +5 more ft walk speed; REACTION: move 10 ft w/o OA when enemy ends turn beside you.

SKILL PROFICIENCIES:
1) Perception (WIS) +5  (from species) [Expertise]
2) Acrobatics (DEX) +5  (from species)
3) Stealth (DEX) +5  (from background)
4) Survival (WIS) +5  (from background)
5) Animal Handling (WIS) +5  (from class)
6) Athletics (STR) + 3  (from class)
7) Nature (INT) + 2  (from class)

SPELLCASTING: 3 lv.1 spell slots.
SPELLS PREPARED: (2 druid cantrips + 1 1st lvl. druid + 5 1st lvl. ranger spells)
CANTRIPS: (2) (from Magic Initiate Druid)
1) Guidance 
2) Starry Wisp 
LV.1 SPELLS: 6
1.) Hunter's Mark (always) - 2x/day (from Favored Enemy)
2.) Goodberry (from Magic Initiate Druid) 
3.) Cure Wounds 
4.) Animal Friendship 
5.) Fog Cloud 
6.) Hail of Thorns

FEAT:  Sharpshooter
1) Bypass Cover. Your ranged attacks with weapons ignore Half Cover and Three-Quarters Cover.
2) Firing in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with Ranged weapons.
3) Long Shots. Attacking at long range doesn't impose Disadvantage on your attack rolls with Ranged weapons.

PERSONALITY: 
1) Aloof but curious.
2) WILL climb tree.
3) Loves to eat fish. 
4) Meditates in yoga zen pose rather than mingle.
5) Do NOT feed after midnight... (gets clingy).

APPEARANCE:  21 y/o
1) Feline face.  Do NOT touch whiskers.
2) Slanted eye shape.  Green eye color. 
3) Long pointed ears.
4) Flowing red mane that is always well combed.
5) Light brown skin.
6) Legs for days. 
7) Ringed tattoo on left arm.

ACTION:
Longbow +6 to hit, range 150/600 ft., one target.  Hit: 1d8+7 piercing damage

BACKSTORY:
Fur trapper, game hunter, caravan guard.  Came to Quickstone with a caravan.  Stranded because the caravan master absconded with the wages.   Stayed because frontier town is cozy and close to nature.

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