[PC] Devlin
Devlin
Medium Half-elf Elf Druid - Circle of the Sea 4
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Armor Class 16 (Half Plate armor, shield)
Hit Points 35
Speed 30"
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STR DEX CON INT WIS CHA
14(19) 08 16 10 16 12
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Saving Throws Intelligence +2, Wisdom +5
Skills Acrobatics +1d4, Arcana +2, Nature +5, Persuasion +3, Survival +5, plus 2
Tools: Navigator's tools +1d4
Senses Darkvision 60 ft, passive Perception 13
Languages Elven, Common, Gnome
Proficiency Bonus: +2
Traits
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Fey Ancestry: Advantage of saves vs charmed
Spellcasting
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Cantrips: Druidcraft, Elementalism, Guidance, Shocking Grasp, Ray of Frost
1st level (4 slots): Absorb elements, Cure Wounds, Fog Cloud, Protection from Good and Evil, Thunderwave
2nd level (3 slots): Beast Sense, Enhance ability, Gust of Wind, Lesser Restoration, Shatter, Warding Wind
Once per day: Wild Companion: Find Familiar; Lesser Dragonmark feat: Fog cloud, Gust of Wind
Actions
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Weapon Longsword +6 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage
Bonus actions
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Wildshape (2/long rest): 6 forms, 1/2 CR, non-flying
Wrath of the Sea (Wildshape instance): Create 5' emanation, 10 mins, 1 target CON save, 3d6, Large pushed 15'
Free action
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Guardian (Sentinel Feat): Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.
Halt (Sentinel Feat): When you hit a creature with an Opportunity Attack, the creature's Speed becomes 0 for the rest of the current turn.
Equipment: Half Plate, Shield, Longsword, Gauntlets of Ogre Power, Fine Clothes, Dragonmarked signet ring, navigator's tools, 24 GP, Potion of Healing, Explorer's pack, Herbalism Kit
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